Here are listed all the tutorials that are not in the manual regardless of their quality. They are geared towards more experienced users, who are already somewhat familiar with the program. These are tutorials that are related to scripting or programming. Import at.internal.Simulate the movement of an industrial robot: set up a trajectory, set up home position, change the robot position, insert various waypoints, and simulate the robot movement. Import .ide.ui.editor.IFXMLProviderAdapter The really interesting thing in this regard is that to create a visual representation of the editor content (the editors are on the left hand side of the Eclipse IDE screenshots) is that all that needs to be done is to contribute an adapter into your IDE which adapts your editor (must not be xtext based) and provide an FXML representation of the editors content.įor the above editors this looks like this: Naturally one can create Lego 3d models using any 3d modeling software but for someone like me who is not using them on a daily base this is a bit cumbersome and I’m faster using a DSL who allows me to those in a textual editor inside my IDE and so I defined a DSL who allows me to define lego bricks and mix and match them to create bigger structures. The demo application visualizes 3d objects of any kind, I thought a nice and not too complex example are structures built from lego bricks. I’ve been busy working on show cases and the demo application. Developing JavaFX RCP with the Eclipse4 Application Platform.JavaOne 2014 is not too far ahead and because I’m doing 2 session:
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